Jun 01, 2006, 12:55 AM // 00:55
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#24
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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Quote:
Originally Posted by Francis Demeules
10 hit and Spinal Shiver Ends, enough to said.
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It only drains energy when Shivers interupts.
Its very possible to keep it on and recast. That would be a good way to stop a heal boss, if you are able to interupt *everything*
MM factory using BiP means that you actually get energy boosts also. Its just as quick since you got to wait for the resmer. Thats where most of the waiting comes. BiP is 5en no cool down spell.
As for the 55, once they're down, thats it. If the MM needed to start a new MM horde, they are in trouble. Since the 55 is left at the begining.
Mark of pain, if you can get all the minions to attack one target simultaneously, is just scary. But if the surrounding enemies don't die after one volly, that means agro everywhere. So becareful.
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